DeepSpace Syndicate Activity Version 2 (corrections) A New Tour of Duty for TIE Fighter Missions created by the BullFrog Story: An area of space in that vast unknown between the Frontier and the Rim worlds has recently seen increasing activity. It had been thought by the Empire to be un-inhabitable as well as economically useless, but the recent traffic at a hyperspace point near the sector would suggest otherwise. Your goal in the upcoming missions is to determine the reason for the sudden interest in this area of deep space, especially from private and corporate organizations, and possibly, establish an Imperial presence there. It is important that you proceed with caution, since Imperial command wishes to arouse no suspicisions, which could lead to Rebel intervention. Understand, "silence is the key." Requirements: TIE Fighter and Defender of the Empire, both by LucasArts Credits: This version (2) includes corrections that were called to my attention by Patrick Atoon. Thanks again. Missions created using TIE MISSION BUILDER 1.21, by SilverSoftware Briefings created with BSL.EXE and COMPILE.EXE, by SilverSoftware Format of the batch files by Micheal "Vyper" Stauber, who also created another good Tour of Duty called "The Shieldtech Research Lab" All these programs are available on the "Star Wars Archive," anybody with any computer experience can find it on the net. Directions: These missions are distributed freely and at the user's own risk! Make sure mission and batch files are unzipped in the TIE\MISSION directory To install, simply type DSPINS.BAT Play Battle #2 in TIE Fighter To de-install, simply type DSPBACK.BAT Notes and Requests: These missions are meant to be played on the medium or hard levels, but most dedicated TFRs will find them extremely easy. They were created on a lower end 486, so there are not all that many flight groups and those pilots who just like to kill things, even their own capitol ships, will not get too much enjoyment out of them. The missions reflect my ideas that any organization, Imperial, Rebel, or otherwise, would not have the capitol or resources to throw large numbers of spacecraft into battle. Also, there are no super TIE fighters, like the Advanced or Defender (ie GOD MODE), so get used to flying stock TIE like most other pilots in the Imperial Navy. One final note, most ships will try to leave once they have been sufficently damaged, so don't get left behind in the cold vacuum of space in your lonely TIE Fighter. You may do with these missions what you will, but if you distribute them, please include this text file. All I ask in return is that you drop me a line, with any comments, good or bad, at the following email address. It may motivate me to create more. Kloepfer@psc.psc.scarolina.edu or Kloepfe@univscm.csd.scarolina.edu